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Smokey Liquids (2007)

Smokey liquids was programmed with classmate Mark Henderson for our "Physically Based Animation" class. A final project for the course, students were instructed to explore any of the semester's topics and create a new visual.

To accomplish the effect, we used a modified version of Jos Stam's real time fluids in concert with Ageia's PhysX liquid simulation.

CREDITS:
Uses Ageia PhysX libraries and modified versions of Stam's real time fluids.
Original scene graph code by Mark Henderson.

LANGUAGE:
C++