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Smokey Liquids (2007)

Smokey liquids was programmed with classmate Mark Henderson for our "Physically Based Animation" class. A final project for the course, students were instructed to explore any of the semester's topics and create a new visual.

To accomplish the effect, we used a modified version of Jos Stam's real time fluids in concert with Ageia's PhysX liquid simulation.

Uses Ageia PhysX libraries and modified versions of Stam's real time fluids.
Original scene graph code by Mark Henderson.